whiterabbit Greater Diety

Joined: 17 Nov 2007 Posts: 312 Location: Out of my mind. Back in 5 minutes.
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Posted: Mon Apr 13, 2009 8:08 p Post subject: Freya |
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Freya
The Lady of Love, Princess of Passion, Mistress of the Valkyries, Goddess of Joy
Greater Goddess
Symbol: a Raven’s head
Home Plane: Valhalla, Ysgard
Alignment: Chaotic Good
Worshipers: Soldiers, Pleasure seekers, Artisans, Bards
Cleric Alignments: LG, CG, NG, CN
Portfolio: Beauty, Love, Passion, Pleasure seekers, Valkyries
Domains: Chaos, Charm, Good, Pleasure, Travel, War
Favored Weapon: Choser of the Fallen (Heavy Lance)
Freya
Barbarian 23/Cavalier 10/Bard 20 Medium Outsider (Chaotic, Good)
Divine Rank: 18
Hit Dice: 10d8+170, 23d12+391, plus 10d10+170, plus 20d6+340 (1647 hp)
Initiative: +18 (+14 Dex, +4 Improved Initiative)
Speed: 60ft. (12 squares)
AC: 115 (+24 Deflection, +14 Dex, +18 Divine, +37 Natural, +12 Armor), 66 touch, 101 flat-footed
Base Attack/Grapple: +42/+78
Attacks: Choser of the Fallen +84 melee (1d8 +24 +3d6 and one negative level vs. evil, or +7d6 and one negative level vs. evil outsiders, 20/x3 +6d6 and two more negative levels vs. evil, and disintegration DC 27 vs. evil outsiders); or Giant Slayer +81 ranged (1d8 +21 +4d6 vs. giants, 20/x3 and disintegration DC 27); or Frostbrand +83 melee (2d6 +23 19-20/x2); or Spell +78 melee touch, or +74 ranged touch
Full Attack: Choser of the Fallen +84/+79/+74/+69 melee (1d8 +24 +3d6 and one negative level vs. evil, or +7d6 and one negative level vs. evil outsiders, 20/x3 +6d6 and two more negative levels vs. evil, and dintegration DC 27 vs. evil outsiders); or Giant Slayer +81/+76/+71/+66 ranged (1d8 +21 +4d6 vs. giants, 20/x3 and disintegration DC 27); or Frostbrand +83/+78/+73/+68 melee (2d6 +23 19-20/x2); or Spell +78 melee touch, or +74 ranged touch
Space/Reach: 5’/5’
Special Abilities: Spell-like Abilities, Taking the Fallen
Special Qualities: Darkvision 60ft., Detect Souls, Divine Aura 15,000', DR 30/Epic and Mythral, Ethereal Travel, Immortal, Immunities, Resistance to fire 38, SR 81, Saliant Divine Abilities
Saves: Fort +69, Ref +66, Will +65
Abilities: Str 46, Dex 39, Con 44, Int 25, Wis 36, Cha 58
Skills: Bluff +82, Concentration +73, Craft (Armorsmithing) +20, Craft (Weaponsmithing) +20, Diplomacy +82, Handle Animal +39, Intimidate +49, Knowledge (Arcana) +63, Knowledge (History) +63, Knowledge (Religion) +63, Knowledge (The Planes) +63, Perform (Dancing) +82, Perform (Singing) +82, Perform (Stringed Instruments) +82, Ride +27, Sense Motive +69, Spellcraft +63, Spot +26
Feats: Combat Casting, Consecrate Spell, Greater Spell Focus (Enchantment), Greater Spell Penetration, Improved Initiative, Improved Sunder, Nymph’s Kiss, Power Attack, Purify Spell, Righteous Wrath, Spell Focus (Enchantment), Spell Penetration, Words of Creation
Epic Feats: Chaotic Rage, Deafening Song, Epic Counterspell (B), Epic Inspiration, Group Inspiration (B), Hindering Song, Inspire Excellence, Lasting Inspiration (B), Music of the Gods (B), Ranged Inspiration, Rapid Inspiration (B), Reactive Countersong (B), Ruinous Rage, Terrifying Rage, Thundering Rage
Challenge Rating: 60
Alignment: Chaotic Good
Detect Souls: Freya can detect the presence of creatures with souls, souls without bodies, and souls trapped within bodies or objects. This sense extends out to 18 miles.
Ethereal Travel: Freya can use the ethereal realm to travel between Valhalla and the prime material planes. While in the ethereal, she’s completely invisible to those on the prime material, but can see the prime material plane with no difficulty. The only people who can see her in this state are valorous warriors about to die.
Spell-like Abilities: Freya may cast the following spells at the number of times per day listed:
Deathwatch at will, Doom; Speak with Dead 3/day, Animal Messenger (always a raven); Gentle Repose; Heroism; Rage 1/day
Freya casts these spells as a 28th level sorcerer.
Taking the Fallen: When a valorous warrior dies, a valkyrie comes along to collect his soul. Freya can do this with just a touch, and can remain ethereal if she so choose at the same time. This touch seperates the soul from the body, allowing the her to escort him to his eternal reward. As souls are immaterial, a Freya may carry as many as she wishes.
Possessions: Choser of the Fallen (+6 Ghost Touch, Holy Power, Dread [vs. evil outsiders] Heavy Lance, Ghost Touch Armor of the Celestial Battalion (+7 chainmail), Giant Slayer- +3 Dread (Giants) Composite Mighty (Str 46) Longbow, +5 Frostbrand, Brisingamen (Aura of Fertility [plants grow ten times as fast, animals are ten times as likely to conceive, all life created in it’s aura (18 mile radius) is granted a +4 divine bonus vs. disease], and grants the wielder a +5 luck bonus to all saves and AC)
Salient Divine Abilities
Alter Form: Freya may alter small aspects of her form.
Bane Strike: Freya adds +4 to hit and +4d6 damage to giants in addition to all other damage inflicted.
Bane Strike: Freya adds +4 to hit and +4d6 damage to undead in addition to all other damage inflicted.
Bane Strike: Freya adds +4 to hit and +4d6 damage to evil outsiders in addition to all other damage inflicted.
Battle Sense: Freya cannot be surprised or flanked except by a Deity or Transcendent that succeeds in a rank check.
Call Creature: Freya may call up to 18 Valkyries with 8 levels of Barbarian.
Control Creatures: Freya may sieze control of up to 18 valkyries per day.
Divine Bard: Range on all of Freya’s Bard abilities is extended to 18 miles, and effects are doubled.
Divine Blast: 27 times per day, Freya may release a ray of divine energy in the form of purest sunlight. The ray has a maximum range of 18 miles, and inflicts up to 42d12 damage. Freya must succeed in a ranged touch attack, and will destroy a Wall of Force, Prismatic Wall, or Prismatic Sphere before continuing on to the intended target.
Divine Blessing: Up to 18 times a day, Freya may bestow a +14 enhancement bonus to any mortal’s charisma score that lasts for one day.
Divine Rage: 18 times/day, when Freya is struck, she may opt to fly into a barbarian rage, gaining a +10 to strength and constitution, +5 morale bonus to Will saves, and +10 to SR and all energy resistances. She may also make one extra attack at her full attack bonus when making a full attack. While raging, she suffers a –5 penalty to AC and cannot perform acts requiring concentration.
Divine Splendor: Freya’s beauty in her natural form is dangerous to mortals, killing them if a Fort save (DC 62) is failed, and inflicting 18d8 damage on a success.
Divine Storm: Freya may surround herself in beams of purest sunlight that swirl with black feathers that extends in an aura 180ft. in radius. All thrown weapons or projectiles that pass through the area are stopped by hitting one of the feathers before reaching their intended target. Lawful creatures in the area, or trying to pass through the area must succeed a Fort save (DC 52) or be picked up and thrown back, suffering 1d6 damage/10ft. thrown. Success means they are unaffected by this effect for one day, but their thrown weapons/projectiles are still stopped. Evil creatures inside the area must succeed a Fort save (DC 52) or suffer 18 points of Holy damage each round.
Free the Soul: Once per round at will, Freya may release a soul from unnatural bondage as long as it is on the same plane as her. Unattended items instantly relinquish their hold, while items in the possession of others, or undead must succeed a Will save (DC 52) in order to retain their hold on the soul. She may only use this ability if the soul were worthy of going to Valhalla.
Govern the Children: Freya may control an infinite number of valkyries with no appreciable strain, provided that they are on the same plane as her. She may also summon any valkyrie within 18 miles of her to her service.
Instant Counterspell: Freya may use her spell-like abilities as a counterspell in addition to her normal spells.
Irresistable Performance: Too much to write down right now.
Know Death: Freya knows the exact moment and circumstances of a creature’s death just by looking at them.
Overlord: Freya can control and call an infinite number of Valkyries as long as they are on the same plane as her.
Shift Form: Freya may assume the form of a raven, or a white wolf.
Speak with Creatures: Freya may converse with ravens and wolves as if under the permanent effects of a Speak with Animals spell.
Other Divine Abilities
Alter Reality: Freya can use Wish as long as the effects fall under the purview of her portfolio with no XP cost as a standard action. She may also cast any cure spell as a standard action under this ability. As a swift action, Freya may alter her size (as well as up to 100lb. of objects she touches) from Fine to Colossal.
Avatars: Freya may have up to 20 avatars at any given time.
Bypass Damage Reduction: Freya ignores DR/Epic, DR/Chaotic, DR/Good, and DR/Mythral.
Communication: Freya may communicate with any sentient being within 18 miles, and can read/write any language. As a standard action, she may send a communication to any of her worshipers, or anyone within 18 miles of a site dedicated to her, statue or her likeness.
Create Items: Freya may create any item pertaining to her portfolio with no limit on cost up to and including artifacts as per the normal item creation rules. She may also create permanent non-magical items, or temporary magical items of any value (to include artifacts) which last up to 18 days.
Divine Aura: Freya’s divine aura reaches an impressive 18 miles around her, and is a DC 52 to resist.
Divine Bonus: Freya has a +18 divine bonus to all ability, skill, caster level, and turning checks. When making a rank check against another Deity or transcendent, she adds an additional +4 bonus for every strata she is above her opponent. She also automatically gets the best results on any check, except when making rank checks against other Deities or Transcendents. When acting within her portfolio, Freya may make up to 20 swift actions, as long as their DC does not exceed 30.
Domain Powers: Freya casts spells with the Chaos or Good descriptor, boost her charisma by 4 points for 1 round 1/day as a free action, is immune to any effect that damages or drains her charisma, for a total of 63 rounds/day, she may act under the effects of a Freedom of Movement spell, and has free proficiency and Weapon Focus with the spear.
Immunities: Freya is unaffected by polymorphing, petrification, energy drain, ability drain, ability damage, mind-effects, Cold and Sonic attacks, disease, poison, stunning, Sleep effects, paralysis, death effects, disintegration, imprisoning or banishing effects as well as turning or rebuking.
Senses: Freya can sense any event involving any aspect of her portfolio regardless of the number of people involved. This sense can extend as far as 18 weeks into the future or past. All of Freya’s senses extend out to 18 miles. As a standard action, she can perceive everything within 18 miles of any of her worshipers, holy sites, or any site or object dedicated to her. She may also use this sense on up to 20 locations, on any place where her name or any of her titles were used for up to 1 hour after the name was spoken, or a location where an event related to her portfolio occurred. This sense cannot penetrate an area protected by another divine entity of equal or greater power. As a standard action, Freya may block the remote sensing of any Deity up to rank 18.
Spell-like Abilities: Freya may use any domain spell she can grant as a spell-like ability at will with an effective CL equal to her HD + Divine Rank (81) with a DC equal to 72 + spell level. She may also use Greater Teleport at will as a 20th level caster, except she may only take along up to 1,800 lbs. She may also Plane Shift at will as a 20th level caster with the exception that she may only take along 100lbs. _________________ If you hack the Vatican server, have you tampered in God's domain? |
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